VALORANT Patch 13.09 went live on October 27, 2026, and it brings a new Agent, a weapon buff, a clear Agent nerf, and a cleaner way of reading the game. The headline of valorant patch 13.09 hush is Hush herself, a telekinetic Duelist from Guangdong province who throws utility and then steers it in midair. If you have played VALORANT for any length of time, you know that a new Duelist changes ranked queues fast, because everyone wants to try the new entry tool on day one. This guide explains valorant patch 13.09 hush in full, using Riot Games’ own patch notes as the source, so you can learn Hush, adjust to the Clove nerf, and decide whether the Warden is finally worth your credits.
For the full official details, read the official VALORANT Patch Notes 13.09 alongside this guide. The Elite Play Zone homepage has more of our gaming guides, news, and patch breakdowns if you want to keep up with the next update as well.
Table of Contents
SUMMARY: This section lists every part of this valorant patch 13.09 hush guide, so you can jump straight to Hush’s abilities, the Clove nerf, the Warden buff, or the competitive changes.
- What valorant patch 13.09 hush changes at a glance
- Who is Hush?
- Hush abilities explained
- How to play Hush in your first matches
- Clove nerfs in valorant patch 13.09 hush
- Warden buffs in valorant patch 13.09 hush
- Haste, Snapshot, and the new tooltips
- Competitive changes: Performance Score and Map Rating
- Is valorant patch 13.09 hush worth learning?
- Frequently Asked Questions
Valorant Patch 13.09 Hush at a Glance
SUMMARY: This section gives you the whole valorant patch 13.09 hush update in one quick table, including the patch date, the new Agent, the balance changes, and the competitive tweaks.
Riot published valorant patch 13.09 hush on October 27, 2026, with some regions receiving it on October 28 local time. It is the second patch of Season 2026 Act 6, and it does not change the map pool. The patch is smaller than a new Act launch, but it is still a patch you will feel in almost every ranked game, because Hush will appear in Agent select, Clove will feel slightly slower after a kill, and the Warden will feel steadier in its first few shots.
| Area | What changed in valorant patch 13.09 hush |
|---|---|
| New Agent | Hush, a telekinetic Duelist from Guangdong province |
| Clove | Pick-me-up speed bonus cut from 15% to 10%; Not Dead Yet kill rewards corrected |
| Warden rifle | Smoother opening pitch recoil; second-bullet error 0.25 to 0.20; third-bullet error 0.60 to 0.50 |
| Buff terms | Haste and Snapshot become official terms |
| Tooltips | All ability descriptions rewritten for clarity; passives now shown more clearly |
| Competitive | Act Best Match counts more toward Map Rating; First Blood Accolade is harder to earn |
| Other | Jett’s passive removed from the Buy Menu; long bug-fix list, including Clove, Tejo, and Vyse fixes |
The most important thing to understand about valorant patch 13.09 hush is that it is a feel patch as much as a balance patch. Hush rewards players who can aim utility twice, once when they throw it and once when they redirect it. Clove players lose a little of the speed that made chaining kills feel so free. Warden players gain a little of the control that the rifle was missing at its 2,900-credit price. None of those changes alone rewrites the meta, but together they change how duels, site entries, and post-plant fights play out.
Who Is Hush in Valorant Patch 13.09 Hush?
SUMMARY: This section introduces Hush, where she comes from, what kind of Duelist she is, and why her telekinetic kit is different from every other Agent in the game.
Hush is the new Agent at the centre of valorant patch 13.09 hush. Riot describes her as an Agent who uses telekinesis to close the most classified cases, fighting with precision and finesse. She comes from Guangdong province in China, and her kit is built around one idea: redirect combat utility in midair to disrupt and displace the enemy team, then suspend them helplessly for the killing blow.
That idea matters because most VALORANT utility travels in a straight line once you throw it. A flash goes where you aimed it, and a grenade lands where you threw it. Hush breaks that rule. Her Displacement and Flashbulb can be prepared, thrown, and then redirected toward your crosshair, which means a defender who thinks they are safe behind a corner may still be caught. Her Flow ability then gives her a way back, because she can create an anchor and propel herself toward it after a delay, levitating briefly in place first if she is airborne.
In practice, Hush plays like a Duelist who wants to start fights on her own terms. She can bend a flash around cover, pull defenders out of position, and then move herself to a new angle. That is a strong combination, but it is also a combination that punishes sloppy use. If you throw Displacement without a plan, you can pull enemies toward you at the worst possible moment. If you waste Suspension, you lose the ultimate that turns a stacked site into a shooting gallery. Hush rewards practice in the Range and in unrated games before you take her into ranked, and Riot itself warns that Performance Scores on Hush may be a little bumpy in her first few days while the system learns what good utility use looks like for her.
To unlock Hush, check the Agents tab in your client. Riot’s patch notes for valorant patch 13.09 hush simply say that Hush is now in the game, and they do not publish a separate unlock date or XP target in the notes themselves. Under Riot’s usual new-Agent system, a free recruitment event runs for a limited window and you can also buy a new Agent right away with VP, but you should trust the meter shown in your own client over any number quoted from a third-party guide.
Hush Abilities Explained in Valorant Patch 13.09 Hush
SUMMARY: This section breaks down all five of Hush’s abilities in valorant patch 13.09 hush, in plain language, with the exact effects Riot lists in the official patch notes.
Hush has five abilities: one passive, two basic abilities, one signature ability, and one ultimate. The table below gives the short version first, and the paragraphs after it explain how each ability actually works in a match.
| Ability | Type | What it does in valorant patch 13.09 hush |
|---|---|---|
| Telekinesis | Passive | Pick up weapons, the Spike on attack, and interact with switches from increased range |
| Displacement | Basic | Throwable that can be redirected toward your crosshair; pulls players to the centre and concusses them if they hit a surface or another player; resets every two kills |
| Flashbulb | Basic | Throwable flash that can be redirected toward your crosshair; flashes all players looking at it |
| Flow | Signature | Create an anchor, then propel toward it after a delay; levitate briefly in place first if airborne |
| Suspension | Ultimate | Steerable projectile; detonate to levitate all players it catches |
Telekinesis (Passive). Telekinesis is the quiet ability that will save you more rounds than you expect. Hush can pick up weapons, collect the Spike when she is on the attacking side, and interact with switches from an increased range. That means you can grab a dropped rifle or a Spike without walking into the open, and you can use a switch without standing on top of it. In a post-plant situation, that extra range can be the difference between a safe Spike pickup and a death in the open.
Displacement (Basic). Displacement is Hush’s signature pull, and it is the ability that defines valorant patch 13.09 hush. You equip it, fire to throw it, or use alt fire to prepare it instead, then reactivate it to direct it toward your crosshair. It explodes on any surface or after a delay, pulling all players toward the centre and concussing them if they collide with a surface or another player. It resets every two kills, so a Hush who is already fragging can keep using it. Aim it at stacked defenders in tight corners, and aim it where the pull will drag an enemy into your crosshair, not into a teammate’s line of fire.
Flashbulb (Basic). Flashbulb works on the same controls as Displacement, but it flashes instead of pulling. Equip it, throw it or prepare it, then reactivate to steer it toward your crosshair. It explodes on a surface or after a delay, flashing all players looking at it. The steering is what makes Flashbulb special, because you can bend it around a corner or over a box in a way a normal flash cannot. Riot’s wording says these abilities affect “all players,” and the notes do not spell out whether that includes teammates, so call your utility to your team until you have tested it in game.
Flow (Signature). Flow is Hush’s movement tool. You instantly create an anchor, and after a delay you propel toward it. If you are in the air when you use it, you briefly levitate in place first. Drop the anchor before you peek, and Flow becomes your exit route. Drop it before you enter a site, and it becomes a way to reposition after your first duel. Do not treat Flow as a free escape every time, because the delay means a smart enemy can hold your anchor and punish the landing.
Suspension (Ultimate). Suspension is the ultimate that makes Hush terrifying in a retake or a site execute. You instantly prepare it, fire to send it forward while steering with your crosshair, then reactivate or press fire again to detonate it, levitating all players it catches. A levitated enemy cannot fight back properly, and your team can punish them while they hang in the air. Save Suspension for a stacked site, a retake with multiple defenders in one place, or a post-plant where enemies are grouped. Wasting it on a single isolated duel is a waste of the strongest crowd-control tool in valorant patch 13.09 hush.

How to Play Hush in Your First Matches
SUMMARY: This section gives you a simple, practical plan for your first games as Hush in valorant patch 13.09 hush, including what to practise, what to avoid, and how to use each ability without hurting your own team.
Your first goal as Hush should be control, not highlight plays. Learn the redirect timing in the Range before you try it in a live match, because Displacement and Flashbulb only help you if the second input, the reactivate, is fast and accurate. Practise these habits in your first few games:
- Throw Displacement at corners where defenders stack, then reactivate it toward your crosshair as it travels, so the pull drags enemies into the open.
- Use Flashbulb around cover rather than straight down a corridor, because a straight flash is easy to dodge and a bent flash is not.
- Drop a Flow anchor before every aggressive peek, so you always have a planned way back after the duel.
- Save Suspension for grouped enemies, not for a single duel, and tell your team when it is ready so they can swing with you.
- Use Telekinesis to grab the Spike or a dropped rifle from range, especially in post-plant rounds where walking into the open gets you killed.
- Call every Displacement and Flashbulb to your team, because Riot’s notes say these abilities affect “all players” and you do not want to flash or pull a teammate by surprise.
The biggest mistake new Hush players make is throwing utility without a second step. Hush is not a point-and-click Duelist. If you throw Displacement and forget to redirect it, you have thrown a weaker grenade. If you throw Flashbulb and never steer it, you have thrown a normal flash with extra steps. The second input is the whole Agent, so build the habit of throwing, then immediately aiming where you want the ability to go.
The second mistake is overusing Flow. Flow feels safe because it moves you back to an anchor, but the delay gives enemies time to set up on your landing spot. Use Flow to reposition after a duel, not to escape every bad fight, and vary your anchor spots so enemies cannot pre-aim the same landing every round.
Clove Nerfs in Valorant Patch 13.09 Hush
SUMMARY: This section explains the two Clove changes in valorant patch 13.09 hush, why Riot made them, and what they mean for Clove players in ranked games.
Clove is the only Agent who takes a direct nerf in valorant patch 13.09 hush, and Riot explains the reason plainly. While auditing buffs, Riot found that Clove had a higher movement speed bonus than similar movement speed abilities, and different kill rewards after casting Not Dead Yet. The patch standardises both, so Clove is brought back in line with the rest of the roster rather than singled out for a rework.
- Pick-me-up: Bonus movement speed decreased from 15% to 10%.
- Not Dead Yet: Killing Clove after they cast Not Dead Yet will now grant an ultimate point and a signature refresh point to the player who killed them.
The Pick-me-up change is the one you will feel most. Clove still gets faster after a kill, but 10% is noticeably less than 15% when you are trying to chain kills, reposition, or escape after a duel. You can still use Pick-me-up to take space, but you should not expect the same free speed that let Clove players run down fights in earlier patches. Play a little tighter after a kill, and do not assume the extra speed will carry you out of a bad position.
The Not Dead Yet change matters for kill economy. Before valorant patch 13.09 hush, killing Clove after their ultimate gave inconsistent rewards. Now the killer gets an ultimate point and a signature refresh point, which means there is a real reward for finishing Clove off instead of letting them revive and reset the fight. If you play against Clove, it is now worth hunting the revive. If you play as Clove, you need to be more careful about when you cast Not Dead Yet, because dying during it now feeds your killer.
Riot also fixed two Clove bugs in valorant patch 13.09 hush. Enemies positioned below Clove could see the Ruse ability map, and that is fixed. A Pick-me-up timer could also remain visible on the HUD after the ability was used, and that is fixed as well. Neither fix changes Clove’s power directly, but both remove information leaks and visual clutter that could cost you a round.
Warden Buffs in Valorant Patch 13.09 Hush
SUMMARY: This section explains the Warden buffs in valorant patch 13.09 hush, with the exact recoil numbers, and whether the rifle is worth buying now.
The Warden costs 2,900 credits, and Riot says it launched to mixed reception because it felt more situational than a main rifle should. In valorant patch 13.09 hush, Riot improves the Warden’s base versatility and handling so it fits that price better, by making the first few shots more controllable and comfortable to learn.
| Warden stat | Before valorant patch 13.09 hush | After valorant patch 13.09 hush |
|---|---|---|
| Pitch recoil, first few bullets | Less smooth | Smoothed out |
| Second-bullet error | 0.25 | 0.20 |
| Third-bullet error | 0.60 | 0.50 |
| Price | 2,900 credits | 2,900 credits, unchanged |
Those numbers look small on paper, but they matter in the first burst, which is where most rifle duels are decided. A smoother opening recoil means your second and third bullets land closer to where you aimed, and a lower error on those bullets means controlled bursts are more predictable. The Warden is still a scoped rifle with its own feel, and it will not suddenly replace the Vandal or Phantom for every player, but it is now a fairer choice when you want range, a scope, and a cheaper rifle than the Operator.
If you want to test the Warden in valorant patch 13.09 hush, use it in controlled bursts rather than full sprays. Fire two or three shots, reset, and fire again, so you stay inside the buffed window. Use it on longer angles where the scope helps, and buy it on rounds where you have 2,900 credits and a plan for the angle you will hold. Buying the Warden and then taking close-range duels will still lose to faster rifles, because the buff improves control, not close-range fire rate.

Haste, Snapshot and the New Tooltips
SUMMARY: This section explains the two new official terms in valorant patch 13.09 hush, Haste and Snapshot, and why Riot rewrote ability descriptions across the whole roster.
Valorant patch 13.09 hush does not add a new damage type or a new mechanic. It adds two names, and those names make the game easier to read. Riot has added Haste and Snapshot as official buff terms, and every ability description has been updated for improved clarity and consistency.
- Haste refers to the increased movement speed buff you receive. It is different from a Combat Stim buff, which increases fire rate, equip speed, reload speed, and recovery speed.
- Snapshot refers to a still image silhouette reveal, such as the reveal from Cypher’s Neural Theft or Spycam.
You will see Haste when you play as or with Brimstone, Clove, Miks, Neon, and Waylay. Clove’s Pick-me-up now shows a Haste buff, and its old timer bar has been removed because the new Haste buff adds its own timer. Waylay’s Convergent Paths has been renamed to Haste. Neon, Brimstone, and Miks show the same Haste wording, so you no longer have to guess whether a speed buff from one Agent works like a speed buff from another.
Snapshot works the same way for reveals. When Cypher’s Neural Theft or Spycam reveals an enemy as a still silhouette, the game now calls that Snapshot. That does not change how much damage you deal or how long the reveal lasts. It just means you can read the effect, understand it at a glance, and explain it to a teammate without describing the whole ability.
Riot also redesigned ability tooltips in valorant patch 13.09 hush. Tooltips now include baseline details such as the Agent, their role, and their keybinds, and they appear during relevant moments, such as when you test a new Agent in the Range. Passive descriptions have been added to more Agents across Agent Select, the Agent Hub, and ability tooltips, including passives that were not previously described in game, such as Neon’s Battery. If you are a new player, that change alone makes valorant patch 13.09 hush worth reading, because you can finally see what a passive does without searching outside the game.
Competitive Changes in Valorant Patch 13.09 Hush
SUMMARY: This section covers the ranked changes in valorant patch 13.09 hush, including Performance Score on Hush, Map Rating, and the First Blood Accolade.
Valorant patch 13.09 hush makes three competitive changes that ranked players should know, and none of them changes your rank directly. They change how your performance is measured and displayed.
First, Hush is the first new Agent since Performance Score launched, and Riot warns that scores on Hush may be a little bumpy in the first few days while it tunes what good utility use looks like for her. Do not panic if your Performance Score looks odd in your first Hush games. It is a tuning issue, not a sign that you are playing badly, and it should settle as Riot gathers data on how Hush is actually used.
Second, your Act Best Match now has a bigger impact on your Map Rating each Act, to better highlight consistency and peaks. Riot has not published a new numerical weight for that change, so do not try to calculate your new rating from it. The practical meaning is simple: one very strong match on a map now counts more toward how that map rates you, which rewards peak performances as well as steady ones.
Third, the First Blood Accolade was showing up a little too often, so Riot has updated the threshold to make it harder to earn. Your previously earned accolades remain unchanged, so nothing you already earned is taken away. You will simply need to be more consistent at getting first bloods to earn new ones.
The end-of-game pages also get more Performance Score information in valorant patch 13.09 hush, including a new “learn more” screen, and PC players get hover text for trades on the scoreboard. Jett’s passive has been removed from the Buy Menu to be consistent with other passives that cannot be purchased, which is a UI cleanup rather than a balance change. In Korea only, players can now buy Radianite Points in game, which does not affect players elsewhere.
Is Valorant Patch 13.09 Hush Worth Learning?
SUMMARY: This section gives you a straight verdict on valorant patch 13.09 hush, who should learn Hush first, and who should wait before spending time on her.
Yes, valorant patch 13.09 hush is worth learning if you play Duelist, and it is worth understanding even if you never play Hush yourself. Hush will be in your games whether you pick her or not, so you need to know what Displacement does when it flies toward you, what Flashbulb looks like when it bends around a corner, and what Suspension means when it starts steering toward your team. Learning Hush also teaches you the new Haste and Snapshot terms, which will appear in tooltips for other Agents as well.
Hush suits players who like entry, movement, and utility control. If you enjoy Jett or Neon, Flow will feel familiar as a repositioning tool, even though it works differently, because it uses an anchor and a delay rather than an instant dash. If you enjoy setting up your own fights with flashes and crowd control, Displacement and Suspension give you more control than most Duelists have. If you prefer a simple, point-and-click Duelist, Hush will feel busy at first, because every ability asks for a second input.
If you play Clove, valorant patch 13.09 hush is a patch to adjust to, not to quit over. The Pick-me-up nerf from 15% to 10% is real, but Clove still gets speed after a kill, and the Not Dead Yet change only punishes deaths during the ultimate. Play tighter, value your ultimate timing more, and you will still climb. If you play Warden, this is the best patch yet to try the rifle, because the opening burst is now the most controllable it has ever been at 2,900 credits.
The safest way to approach valorant patch 13.09 hush is to spend your first session in the Range and in unrated games, learning the redirect timing, the Flow anchor habits, and the Suspension timing. Then take Hush into ranked when you can redirect utility without thinking about it. That is how a new Agent stops being a novelty and starts being a main.
Frequently Asked Questions
SUMMARY: This section answers the six most common questions about valorant patch 13.09 hush, including when the patch went live, what Hush does, and how the Clove and Warden changes work.
When did valorant patch 13.09 hush go live?
Valorant patch 13.09 hush went live on October 27, 2026, with some regions receiving it on October 28 local time. Riot published the official patch notes on October 27, 2026, and the notes confirm that Hush is now in the game. If Hush does not appear in your client, restart the client and check for the update, because patches roll out region by region.
Who is Hush in valorant patch 13.09 hush?
Hush is a new telekinetic Duelist from Guangdong province in China. Her kit is built around redirecting utility in midair: Displacement pulls players to its centre and concusses them, Flashbulb flashes players looking at it, Flow creates an anchor and propels her toward it, and her ultimate, Suspension, levitates all players it catches. Her passive, Telekinesis, lets her pick up weapons, the Spike on attack, and interact with switches from increased range.
What changed for Clove in valorant patch 13.09 hush?
Clove’s Pick-me-up bonus movement speed dropped from 15% to 10%, and killing Clove after they cast Not Dead Yet now grants the killer an ultimate point and a signature refresh point. Riot made both changes to standardise Clove with the rest of the roster, because Clove had a higher speed bonus than similar abilities and different kill rewards after Not Dead Yet. Clove still gets faster after a kill, just less fast than before.
What changed for the Warden in valorant patch 13.09 hush?
The Warden got a handling buff at its unchanged 2,900-credit price. Pitch recoil is smoother for the first few bullets, second-bullet error dropped from 0.25 to 0.20, and third-bullet error dropped from 0.60 to 0.50. That makes controlled bursts more predictable, especially in the opening shots of a duel, but it does not turn the Warden into a close-range rifle.
What do Haste and Snapshot mean in valorant patch 13.09 hush?
Haste is the official name for a movement speed buff, and it is different from Combat Stim, which increases fire rate, equip speed, reload speed, and recovery speed. Snapshot is the official name for a still image silhouette reveal, such as Cypher’s Neural Theft or Spycam. Both terms appear in the rewritten ability tooltips in valorant patch 13.09 hush, so you can read buffs and reveals at a glance instead of guessing what each icon means.
How do I unlock Hush in valorant patch 13.09 hush?
Check the Agents tab in your client, because Riot’s patch notes for valorant patch 13.09 hush say only that Hush is now in the game and do not publish a separate unlock date or XP target in the notes themselves. Under Riot’s usual new-Agent system, a free recruitment event runs for a limited window and you can also buy a new Agent right away with VP, but the meter in your own client is the reliable source for your account. If the event has ended by the time you read this, Hush should be available through the normal Agent Store route.
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